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This
is the wrong way to achieve a smooth, gradated skin
tone... trying to blend these loosely drawn lines
will simply produce a rough, smudgy effect. |
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Shading
should be as tight and smooth as possible with a
gentle gradation from dark to light... this will
ensure a smooth blending of the pencil marks. Keep
the tortillon at a slight angle to prevent the point
from being pushed into the body. |
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Graphite
will act very much like fingerprint powder and adhere
to areas of paper where natural oils from the fingers
have been deposited. To achieve smooth, silky blends,
try to keep skin contact with the paper to an absolute
minimum. Try resting the heel of the hand on a piece
of tissue or paper to prevent unnecessary contact. NEVER try to blend graphite
with the fingertips!!! |
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| THE FIVE BASIC SHADES. |
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can work with a basic palette of only 5 shades. |
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1.
This is the lightest part of an object where the
light falls directly on to it. This is the actual
paper and must not be drawn on, lighter greys should
be blended gently towards it using a clean tortillon. |
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2.
This is our reflected light and is seen around the
edge of an object as light reflects from surrounding
surfaces such as clothing. It makes an object appear
solid as it informs us that there is another, darker
side to it. |
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3.
Mid grey, the tone that represents the actual colour
of the object without the effects of either direct
light or shadow. Remember, although this is a basic
five tone system, the gentle gradation between shades
will actually be producing millions. |
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4.
This represents the shadowed side of an object as
it recedes from the light. For example, if light
is from the right... the left side of the object
would be this shade. It would lighten gently towards
the light and darken as it moved away. |
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5.
The darkest tone is as near to black as you can
get, this is your darkest shade and represents the
cast shadows. This shadow is darkest where objects
meet surfaces and lightens as it moves away from
the object. Don't try to achieve this tone in one
application, build it up in layers. |
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| USING THE FIVE SHADES. |
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To
change a totally flat circle into a solid looking
sphere using our blending method I start by lightly
drawing in the outline and the highlight, which
I need to reserve as white paper. Remember, try
not to get pencil in the highlight, as once blended
into the paper, it's almost impossible to remove
completely. |
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I've
drawn in the shadow below the circle to represent
the cast shadow. Where the object meets the surface
is going to be our darkest tone and as it moves
away it gradually gets lighter. Placing one of your
darkest tones quite early also helps to establish
the required tonal values. |
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Following
the shape of the object, I've shaded in a fairly
narrow section to represent the darker side of our
sphere. This will be the first of a number of layers
which I will build up to the required tone.
Using the tortillon, I'm now going to blend and pull the
colour. By the way, If the tortillon squeaks, or
drags on the paper, apply more pencil... |
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This
is the shaded area after blending and spreading
the pencil with the paper tortillon. I pull the
colour towards the lighter area but stop short of
the reserved highlight, I use a clean tortillon
to blend the lightest grey towards the white. I
then apply another layer of pencil, & repeat. |
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And
this is the finished sphere after three layers of
shading and blending, using all five shades: 1.
The Highlight, where the light strikes the object.
2. The reflected light at the bottom of the object.
3. The actual colour of the object. 4. The dark
side of the object. 5. The cast shadow directly
below the object, our darkest tone. |
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This is exactly the same method I use when drawing my
portraits... light falling onto the forehead, the cheek,
the nose and the chin are all rounded surfaces that
reflect light and require the same technique. |
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